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irrlicht.h
Go to the documentation of this file.
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/* irrlicht.h -- interface of the 'Irrlicht Engine'
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Copyright (C) 2002-2012 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Please note that the Irrlicht Engine is based in part on the work of the
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Independent JPEG Group, the zlib and the libPng. This means that if you use
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the Irrlicht Engine in your product, you must acknowledge somewhere in your
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documentation that you've used the IJG code. It would also be nice to mention
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that you use the Irrlicht Engine, the zlib and libPng. See the README files
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in the jpeglib, the zlib and libPng for further informations.
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*/
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#ifndef __IRRLICHT_H_INCLUDED__
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#define __IRRLICHT_H_INCLUDED__
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#include "
IrrCompileConfig.h
"
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#include "
aabbox3d.h
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#include "
CDynamicMeshBuffer.h
"
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#include "
CIndexBuffer.h
"
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#include "
CMeshBuffer.h
"
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#include "
coreutil.h
"
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#include "
CVertexBuffer.h
"
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#include "
dimension2d.h
"
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#include "
ECullingTypes.h
"
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#include "
EDebugSceneTypes.h
"
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#include "
EDriverFeatures.h
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#include "
EDriverTypes.h
"
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#include "
EGUIAlignment.h
"
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#include "
EGUIElementTypes.h
"
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#include "
EHardwareBufferFlags.h
"
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#include "
EMaterialFlags.h
"
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#include "
EMaterialTypes.h
"
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#include "
EMeshWriterEnums.h
"
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#include "
EMessageBoxFlags.h
"
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#include "
ESceneNodeAnimatorTypes.h
"
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#include "
ESceneNodeTypes.h
"
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#include "
ETerrainElements.h
"
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#include "
fast_atof.h
"
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#include "
heapsort.h
"
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#include "
IAnimatedMesh.h
"
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#include "
IAnimatedMeshMD2.h
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#include "
IAnimatedMeshMD3.h
"
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#include "
IAnimatedMeshSceneNode.h
"
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#include "
IAttributeExchangingObject.h
"
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#include "
IAttributes.h
"
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#include "
IBillboardSceneNode.h
"
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#include "
IBillboardTextSceneNode.h
"
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#include "
IBoneSceneNode.h
"
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#include "
ICameraSceneNode.h
"
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#include "
ICursorControl.h
"
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#include "
IDummyTransformationSceneNode.h
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#include "
IDynamicMeshBuffer.h
"
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#include "
IEventReceiver.h
"
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#include "
IFileList.h
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#include "
IFileSystem.h
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#include "
IGeometryCreator.h
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#include "
IGPUProgrammingServices.h
"
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#include "
IGUIButton.h
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#include "
IGUICheckBox.h
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#include "
IGUIColorSelectDialog.h
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#include "
IGUIComboBox.h
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#include "
IGUIContextMenu.h
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#include "
IGUIEditBox.h
"
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#include "
IGUIElement.h
"
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#include "
IGUIElementFactory.h
"
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#include "
IGUIEnvironment.h
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#include "
IGUIFileOpenDialog.h
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#include "
IGUIFont.h
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#include "
IGUIFontBitmap.h
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#include "
IGUIImage.h
"
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#include "
IGUIInOutFader.h
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#include "
IGUIListBox.h
"
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#include "
IGUIMeshViewer.h
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#include "
IGUIScrollBar.h
"
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#include "
IGUISkin.h
"
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#include "
IGUISpinBox.h
"
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#include "
IGUISpriteBank.h
"
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#include "
IGUIStaticText.h
"
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#include "
IGUITabControl.h
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#include "
IGUITable.h
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#include "
IGUIToolbar.h
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#include "
IGUIWindow.h
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#include "
IGUITreeView.h
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#include "
IImage.h
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#include "
IImageLoader.h
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#include "
IImageWriter.h
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#include "
IIndexBuffer.h
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#include "
ILightSceneNode.h
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#include "
ILogger.h
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#include "
IMaterialRenderer.h
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#include "
IMaterialRendererServices.h
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#include "
IMesh.h
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#include "
IMeshBuffer.h
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#include "
IMeshCache.h
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#include "
IMeshLoader.h
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#include "
IMeshManipulator.h
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#include "
IMeshSceneNode.h
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#include "
IMeshWriter.h
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#include "
IColladaMeshWriter.h
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#include "
IMetaTriangleSelector.h
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#include "
IOSOperator.h
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#include "
IParticleSystemSceneNode.h
"
// also includes all emitters and attractors
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#include "
IQ3LevelMesh.h
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#include "
IQ3Shader.h
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#include "
IReadFile.h
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#include "
IReferenceCounted.h
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#include "
irrArray.h
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#include "
IRandomizer.h
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#include "
IrrlichtDevice.h
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#include "
irrList.h
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#include "
irrMap.h
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#include "
irrMath.h
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#include "
irrString.h
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#include "
irrTypes.h
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#include "
path.h
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#include "
irrXML.h
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#include "
ISceneCollisionManager.h
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#include "
ISceneLoader.h
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#include "
ISceneManager.h
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#include "
ISceneNode.h
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#include "
ISceneNodeAnimator.h
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#include "
ISceneNodeAnimatorCameraFPS.h
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#include "
ISceneNodeAnimatorCameraMaya.h
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#include "
ISceneNodeAnimatorCollisionResponse.h
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#include "
ISceneNodeAnimatorFactory.h
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#include "
ISceneNodeFactory.h
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#include "
ISceneUserDataSerializer.h
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#include "
IShaderConstantSetCallBack.h
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#include "
IShadowVolumeSceneNode.h
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#include "
ISkinnedMesh.h
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#include "
ITerrainSceneNode.h
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#include "
ITextSceneNode.h
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#include "
ITexture.h
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#include "
ITimer.h
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#include "
ITriangleSelector.h
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#include "
IVertexBuffer.h
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#include "
IVideoDriver.h
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#include "
IVideoModeList.h
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#include "
IVolumeLightSceneNode.h
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#include "
IWriteFile.h
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#include "
IXMLReader.h
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#include "
IXMLWriter.h
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#include "
ILightManager.h
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#include "
Keycodes.h
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#include "
line2d.h
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#include "
line3d.h
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#include "
matrix4.h
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#include "
plane3d.h
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#include "
position2d.h
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#include "
quaternion.h
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#include "
rect.h
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#include "
S3DVertex.h
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#include "
SAnimatedMesh.h
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#include "
SceneParameters.h
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#include "
SColor.h
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#include "
SExposedVideoData.h
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#include "
SIrrCreationParameters.h
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#include "
SKeyMap.h
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#include "
SLight.h
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#include "
SMaterial.h
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#include "
SMesh.h
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#include "
SMeshBuffer.h
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#include "
SMeshBufferLightMap.h
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#include "
SMeshBufferTangents.h
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#include "
SParticle.h
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#include "
SSharedMeshBuffer.h
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#include "
SSkinMeshBuffer.h
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#include "
SVertexIndex.h
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#include "
SViewFrustum.h
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#include "
triangle3d.h
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#include "
vector2d.h
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#include "
vector3d.h
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#include "
SIrrCreationParameters.h
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namespace
irr
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{
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extern
"C"
IRRLICHT_API
IrrlichtDevice*
IRRCALLCONV
createDevice
(
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video::E_DRIVER_TYPE
deviceType =
video::EDT_SOFTWARE
,
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// parantheses are necessary for some compilers
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const
core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
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u32
bits = 16,
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bool
fullscreen =
false
,
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bool
stencilbuffer =
false
,
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bool
vsync =
false
,
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IEventReceiver* receiver = 0);
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typedef
IrrlichtDevice
* (
IRRCALLCONV
*
funcptr_createDevice
)(
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video::E_DRIVER_TYPE
deviceType,
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const
core::dimension2d<u32>
& windowSize,
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u32
bits,
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bool
fullscreen,
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bool
stencilbuffer,
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bool
vsync,
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IEventReceiver
* receiver);
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extern
"C"
IRRLICHT_API
IrrlichtDevice
*
IRRCALLCONV
createDeviceEx
(
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const
SIrrlichtCreationParameters
& parameters);
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typedef
IrrlichtDevice
* (
IRRCALLCONV
*
funcptr_createDeviceEx
)(
const
SIrrlichtCreationParameters
& parameters );
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// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
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// EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
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namespace
core
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{
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}
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namespace
gui
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{
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}
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namespace
io
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{
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}
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namespace
scene
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{
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}
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namespace
video
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{
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}
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}
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:48 for Irrlicht 3D Engine by
Doxygen
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