 |
Irrlicht 3D Engine
|
|
Go to the documentation of this file.
5 #ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
6 #define __S_SHARED_MESH_BUFFER_H_INCLUDED__
171 virtual void append(
const void*
const vertices,
u32 numVertices,
const u16*
const indices,
u32 numIndices) {}