Irrlicht 3D Engine
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
IGUIMeshViewer.h
Go to the documentation of this file.
1
// Copyright (C) 2002-2012 Nikolaus Gebhardt
2
// This file is part of the "Irrlicht Engine".
3
// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5
#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
6
#define __I_GUI_MESH_VIEWER_H_INCLUDED__
7
8
#include "
IGUIElement.h
"
9
10
namespace
irr
11
{
12
13
namespace
video
14
{
15
class
SMaterial;
16
}
// end namespace video
17
18
namespace
scene
19
{
20
class
IAnimatedMesh;
21
}
// end namespace scene
22
23
namespace
gui
24
{
25
27
class
IGUIMeshViewer
:
public
IGUIElement
28
{
29
public
:
30
32
IGUIMeshViewer
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
33
:
IGUIElement
(
EGUIET_MESH_VIEWER
, environment, parent, id, rectangle) {}
34
36
virtual
void
setMesh
(
scene::IAnimatedMesh
* mesh) = 0;
37
39
virtual
scene::IAnimatedMesh
*
getMesh
()
const
= 0;
40
42
virtual
void
setMaterial
(
const
video::SMaterial
& material) = 0;
43
45
virtual
const
video::SMaterial
&
getMaterial
()
const
= 0;
46
};
47
48
49
}
// end namespace gui
50
}
// end namespace irr
51
52
#endif
53
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:47 for Irrlicht 3D Engine by
Doxygen
1.8.1.2