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IGUISpinBox.h
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// Copyright (C) 2006-2012 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_SPIN_BOX_H_INCLUDED__
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#define __I_GUI_SPIN_BOX_H_INCLUDED__
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#include "
IGUIElement.h
"
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namespace
irr
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{
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namespace
gui
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{
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class
IGUIEditBox;
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class
IGUISpinBox
:
public
IGUIElement
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{
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public
:
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IGUISpinBox
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
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s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_SPIN_BOX
, environment, parent, id, rectangle) {}
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virtual
IGUIEditBox
*
getEditBox
()
const
= 0;
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virtual
void
setValue
(
f32
val) = 0;
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virtual
f32
getValue
()
const
= 0;
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virtual
void
setRange
(
f32
min,
f32
max) = 0;
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virtual
f32
getMin
()
const
= 0;
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virtual
f32
getMax
()
const
= 0;
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virtual
void
setStepSize
(
f32
step=1.f) = 0;
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virtual
void
setDecimalPlaces
(
s32
places) = 0;
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virtual
f32
getStepSize
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif // __I_GUI_SPIN_BOX_H_INCLUDED__
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:47 for Irrlicht 3D Engine by
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