Irrlicht 3D Engine
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
IGUIToolbar.h
Go to the documentation of this file.
1
// Copyright (C) 2002-2012 Nikolaus Gebhardt
2
// This file is part of the "Irrlicht Engine".
3
// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
6
#define __I_GUI_TOOL_BAR_H_INCLUDED__
7
8
#include "
IGUIElement.h
"
9
10
namespace
irr
11
{
12
namespace
video
13
{
14
class
ITexture;
15
}
// end namespace video
16
namespace
gui
17
{
18
class
IGUIButton;
19
21
class
IGUIToolBar
:
public
IGUIElement
22
{
23
public
:
24
26
IGUIToolBar
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
27
:
IGUIElement
(
EGUIET_TOOL_BAR
, environment, parent, id, rectangle) {}
28
30
virtual
IGUIButton
*
addButton
(
s32
id
=-1,
const
wchar_t
* text=0,
const
wchar_t
* tooltiptext=0,
31
video::ITexture
* img=0,
video::ITexture
* pressedimg=0,
32
bool
isPushButton=
false
,
bool
useAlphaChannel=
false
) = 0;
33
};
34
35
36
}
// end namespace gui
37
}
// end namespace irr
38
39
#endif
40
Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:47 for Irrlicht 3D Engine by
Doxygen
1.8.1.2