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ISceneNodeAnimatorFactory.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
10 
11 namespace irr
12 {
13 namespace scene
14 {
15  class ISceneNode;
16  class ISceneNodeAnimator;
17 
19 
28  {
29  public:
30 
32 
37 
39 
43  virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
44 
46  virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
47 
49 
52 
54 
56  virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
57 
59 
62  };
63 
64 
65 } // end namespace scene
66 } // end namespace irr
67 
68 #endif
69