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IShaderConstantSetCallBack.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
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#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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namespace
irr
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{
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namespace
video
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{
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class
IMaterialRendererServices;
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class
SMaterial;
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class
IShaderConstantSetCallBack
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
void
OnSetMaterial
(
const
SMaterial
& material) { }
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virtual
void
OnSetConstants
(
IMaterialRendererServices
* services,
s32
userData) = 0;
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};
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}
// end namespace video
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:48 for Irrlicht 3D Engine by
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