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Irrlicht 3D Engine
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5 #ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
6 #define __I_IRRLICHT_DEVICE_H_INCLUDED__
30 class IGUIEnvironment;
72 virtual bool run() = 0;
77 virtual void yield() = 0;
84 virtual void sleep(
u32 timeMs,
bool pauseTimer=
false) = 0;
251 f32 relativebrightness,
f32 relativecontrast) =0;
255 f32 &brightness,
f32 &contrast) =0;
284 #ifdef _IRR_COMPILE_WITH_SOFTWARE_
290 #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
296 #ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
302 #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
308 #ifdef _IRR_COMPILE_WITH_OPENGL_