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IGUIWindow.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_WINDOW_H_INCLUDED__
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#define __I_GUI_WINDOW_H_INCLUDED__
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#include "
IGUIElement.h
"
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#include "
EMessageBoxFlags.h
"
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namespace
irr
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{
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namespace
gui
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{
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class
IGUIButton;
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class
IGUIWindow
:
public
IGUIElement
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{
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public
:
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IGUIWindow
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_WINDOW
, environment, parent, id, rectangle) {}
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virtual
IGUIButton
*
getCloseButton
()
const
= 0;
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virtual
IGUIButton
*
getMinimizeButton
()
const
= 0;
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virtual
IGUIButton
*
getMaximizeButton
()
const
= 0;
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virtual
bool
isDraggable
()
const
= 0;
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virtual
void
setDraggable
(
bool
draggable) = 0;
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virtual
void
setDrawBackground
(
bool
draw
) = 0;
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virtual
bool
getDrawBackground
()
const
= 0;
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virtual
void
setDrawTitlebar
(
bool
draw
) = 0;
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virtual
bool
getDrawTitlebar
()
const
= 0;
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virtual
core::rect<s32>
getClientRect
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Thu Apr 2 2020 05:59:47 for Irrlicht 3D Engine by
Doxygen
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